Active Video Games

Active Video Games

Author: 
Chamberlin, Barbara
Place: 
Hershey, PA
Publisher: 
IGI Global
Date published: 
2012
Responsibility: 
Maloney, Ann, jt. author
Gallagher, Rachel R., jt. author
Editor: 
Arnab, Sylvester
Source: 
Serious Games for Healthcare
Subject: 
Abstract: 

Concerns over rising obesity rates and increased sedentary lifestyles are fueling interest in ways to increase physical activity, including video games. Videogames that encourage physical activity, called active video games or exergames, have the potential to increase daily physical activity and provide recommended vigorous activity. As a result, they may play an important role in the home, schools, after-school and community programs for contributing to weight loss, social interaction, family goal setting, and academic achievement. Here, the authors review the current state of research on exergames, make recommendations on best uses for implementing them in a variety of settings, and provide examples of how exergames have been used in a variety of settings.

Series: 
Advances in Healthcare Information Systems and Administration

CITATION: Chamberlin, Barbara. Active Video Games edited by Arnab, Sylvester . Hershey, PA : IGI Global , 2012. Serious Games for Healthcare - Available at: https://library.au.int/fractive-video-games