Knowledge Management in Educational Games
Knowledge Management in Educational Games
Use of educational games during teaching process does not represent a new topic. However, the question "How to address the knowledge in educational games?" is still open. The purpose of this chapter is to propose a model that will attempt to establish the balance between knowledge integration into game on one side, and its reusability on other. The model driven approach presented in this chapter relies on the use of Learning Objects (LO) as constructing pieces of knowledge resources, which are specialized for educational game design purpose. Presented models contribute to methodology of educational games development in a way that they embrace principles of learning and knowledge management early in design process. The authors demonstrate applicability of their models in design case study, where they developed educational game editor where the educator can easily define new educational game utilizing existing knowledge, assessment, and multimedia from repository.
CITATION: Minovic, Miroslav. Knowledge Management in Educational Games edited by de Pablos, Patricia Ordóñez . Hershey, PA : IGI Global , 2012. Knowledge Management and Drivers of Innovation in Services Industries - Available at: https://library.au.int/knowledge-management-educational-games