Student Learning Experience through CoSpace Educational Robotics

Student Learning Experience through CoSpace Educational Robotics

Author: 
Eguchi, Amy
Place: 
Hershey, PA
Publisher: 
IGI Global
Date published: 
2013
Responsibility: 
Shen, Jiayao, jt. author
Editor: 
Nettleton, Kimberely Fletcher
Journal Title: 
Cases on 3D Technology Application and Integration in Education
Source: 
Cases on 3D Technology Application and Integration in Education
Abstract: 

CoSpace educational robotics is a new educational digital media that enables users to try out programs and strategies with both virtual and real objects. The CoSpace educational robotics program was created to integrate digital game- and simulation-based learning with educational robotics—both are popular amongst young generation—in order to attract different populations of students into the STEM field. The chapter introduces the concept of CoSpace and CoSpace educational robotics, the educational theories that support learning through CoSpace educational robotics, and a case study of RoboCupJunior CoSpace educational robotics. During the RoboCupJunior 2011 competition, held in Istanbul, Turkey, 14 teams participated using the CoSpace platform in the demonstration league events—CoSpace Dance and CoSpace Rescue. A survey of participating students was conducted during the competition. The results suggest that CoSpace educational robotics promotes learning of collaborative skills and indicates that CoSpace educational robotics might be able to provide the users Csíkszentmihályi’s flow state (Csíkszentmihályi, 2008).

Series: 
Advances in Early Childhood and K-12 Education

CITATION: Eguchi, Amy. Student Learning Experience through CoSpace Educational Robotics edited by Nettleton, Kimberely Fletcher . Hershey, PA : IGI Global , 2013. Cases on 3D Technology Application and Integration in Education - Available at: https://library.au.int/student-learning-experience-through-cospace-educational-robotics