Using 3D Virtual Reality Technology in Cyber Ethics Education

Using 3D Virtual Reality Technology in Cyber Ethics Education

Author: 
Matsuda, Toshiki
Place: 
Hershey, PA
Publisher: 
IGI Global
Date published: 
2013
Responsibility: 
Nakayama, Hiroshi, jt. author
Tamada, Kazue, jt. author
Editor: 
Nettleton, Kimberely Fletcher
Journal Title: 
Cases on 3D Technology Application and Integration in Education
Source: 
Cases on 3D Technology Application and Integration in Education
Subject: 
Abstract: 

In this chapter, the authors introduce the e-learning material that they developed using Three-Dimensional Virtual Reality (3D-VR) technology in cyber ethics education. They propose a new instructional method that teaches students to use three types of knowledge in their analyses of moral judgment problems: knowledge of ethical codes, ICT, and rational judgment. They also verify that this method is more effective than the conventional method. In addition, the authors developed e-learning material that provides students with analytical problems and feedback according to their ability to understand ethical codes. Reality and authenticity are key to learning for every student. To inculcate a sense of seriousness toward the problems in e-learning material, the authors devised various dialog methods and built an effective instructional design model, such as the three-way interaction model.

Series: 
Advances in Early Childhood and K-12 Education

CITATION: Matsuda, Toshiki. Using 3D Virtual Reality Technology in Cyber Ethics Education edited by Nettleton, Kimberely Fletcher . Hershey, PA : IGI Global , 2013. Cases on 3D Technology Application and Integration in Education - Available at: https://library.au.int/using-3d-virtual-reality-technology-cyber-ethics-education